Instructional-Design Theories and Models: Volume IV, The Learner-Centered Paradigm of Education

Edited by Charles M. Reigeluth, Brian J. Beatty & Rodney D. Myers       2017

About this Book

The primary audience for this volume, like that of the previous three volumes, is instructional theorists, researchers, and graduate students. An additional audience is instructional designers, teachers, and trainers who are interested in guidance about how to design instruction of high quality.

Volume IV provides a research-based description of the current state of instructional theory for the learner-centered paradigm of education, as well as a clear indication of how different theories and models interrelate.  Significant changes have occurred in learning and instructional theory since the publication of Volume III, including advances in brain-based learning, learning sciences, information technologies, internet-based communication, a concern for customizing the student experience to maximize effectiveness, and scaling instructional environments to maximize efficiency.

In order to complement the themes of Volume I (commonality and complementarity among theories of instruction), Volume II (diversity of theories), and Volume III (building a common knowledge based), the theme of Volume IV is shifting the paradigm of instruction from teacher-centered to learner-centered and integrating design theories of instruction, assessment, and curriculum.  Chapters in Volume IV are collected into three primary sections:

  1. a comprehensive view of the learner-centered paradigm of education and training,

  2. elaborations on parts of that view for a variety of K-12 and higher-education settings, and

  3. theories that address ways to move toward the learner-centered paradigm within the teacher-centered paradigm.

This volume is an essential book for anyone interested in exploring more powerful ways of fostering human learning and development and thinking creatively about ways to best meet the needs of learners in all kinds of learning contexts.

Parts of the Book

Preface

Unit 1 Foreword

Chapter 1.  The Learner-Centered Paradigm of Education,  Charles M. Reigeluth, Rodney D. Myers, & Dabae Lee

Chapter 2.  Principles for Competency-Based Education,  Richard A. Voorhees & Alice Dedard-Voorhees

Chapter 3.  Principles for Task-Centered Instruction,  Gregory M. Francom

Chapter 4.  Principles for Personalized Instruction,  William R. Watson & Sunnie Lee Watson

Chapter 5.  A New Paradigm of Curriculum,  Marc Prensky

Unit 2 Foreword

Chapter 6.  Designing Maker-Based Instruction,  Christian S. McKay & Krista D. Glazewski

Chapter 7.  Designing Collaborative Production of Digital Media,  T.J. Kalaitzidis, Breanne Litts, & Erica Rosenfeld Halverson

Chapter 8.  Designing Games for Learning,  Rodney D. Myers & Charles M. Reigeluth

Chapter 9.  Designing Instruction for Self-Regulated Learning,  Yeol Huh & Charles M. Reigeluth

Chapter 10.  Designing Instructional Coaching, David S. Knight,  Mike Hock, & Jim Knight

Chapter 11.  Designing Technology for the Learner-Centered Paradigm of Education,  Charles M. Reigeluth

Unit 3 Foreword

Chapter 12.  Designing Instruction for Flipped Classrooms,  Jeremy F. Stayer

Chapter 13.  Gamification Designs for Instruction,  Karl M. Kapp

Chapter 14.  Design Considerations for Mobile Learning,  Thomas Cochrane & Vickel Narayan

Chapter 15.  Designing Just-in-Time Instruction,  Gregor M. Novak & Brian J. Beatty